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1. New build, New testing by us. - in General Discussions [original thread]
I know you guys are sick of hearing it, but I gotta say it. Unless these issues are addressed this game will not have the impact and balance it needs to remain a stable game: Vehicle damage zones, infantry climbing tanks should be able to damage...
- by Uber Dragonlord Valkarish - at 2012.09.17 18:57:00
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2. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
spccarmona wrote: I'm with you Tony... I am sort of a noob and just getting the hand at this, I try and track squad mates down but they are usually scattered. If I can't get to a squad mate then I try and stick with other allies as I made mysel...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:48:00
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3. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
I admit that on my first day on the server I wandered around a lot just to get a feel for the map layout (and because I hadn't realized this was a squad-based tactical shooter yet), but since then I've noticed the same thing. Maybe there is just a...
- by Uber Dragonlord Valkarish - at 2012.09.17 17:30:00
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4. Dust 514 will be open world ? - in General Discussions [original thread]
As awesome as all of this is, and it is insanely epiAWESOME, I feel there will be a need for destructible buildings, vegetation, etc.. This makes me think back to the Mercenaries games that, while semi-entertaining for a bit before sucking all the...
- by Uber Dragonlord Valkarish - at 2012.09.17 13:20:00
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5. Penalty for logistics - in General Discussions [original thread]
Virex Staz wrote: The whole revive procedure needs some proper love, tbh. 1. The "revive me" indicators should have a distance cue of some sort 2. Medics need to be able to acknowledge revive requests so the downed player knows help's on the ...
- by Uber Dragonlord Valkarish - at 2012.09.17 13:03:00
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6. Penalty for logistics - in General Discussions [original thread]
Medic here! I think there should be a healed/death stat and an ISK saved/lost stat next to the k/d stat at the end of battle so the nanite injector carriers and repair tool carriers can be properly appreciated for their contributions. Also I think...
- by Uber Dragonlord Valkarish - at 2012.09.17 11:51:00
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7. Thowing grenades INTO tanks - in General Discussions [original thread]
Actually, I've been pushing for just that. Un-nerf the tanks, increase the ammo and capacity for swarmers, add the ability for infantry to damage tanks, make swarm missiles in a way that they can be shot down by tank turrets and light weapons fire...
- by Uber Dragonlord Valkarish - at 2012.09.17 03:47:00
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8. Thowing grenades INTO tanks - in General Discussions [original thread]
Nice one! You'd have to have squad members nearby to protect your tank from hackers then! Ok, how about having the option to either drop in grenades for moderate damage or hack the tank which takes considerably longer?
- by Uber Dragonlord Valkarish - at 2012.09.17 03:19:00
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9. Thowing grenades INTO tanks - in General Discussions [original thread]
Agreed. Anyway, to the original point, regular infantry right now serves little purpose in a tank fight after their grenades are exhausted. If instead you could get on top and hit "O" to take off a decent portion of health then tank battles would...
- by Uber Dragonlord Valkarish - at 2012.09.17 02:17:00
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10. Thowing grenades INTO tanks - in General Discussions [original thread]
I KNOW! Dude, I feel you on that one! I've had that happen to me at LEAST 4 times today alone! No one thinks "Hey, let's hack this so we can repair it and get lot's of points and then even have a vehicle to use!"
- by Uber Dragonlord Valkarish - at 2012.09.17 01:50:00
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11. Thowing grenades INTO tanks - in General Discussions [original thread]
I got a bit ballzy and ran up to an enemy tank in scout armor and jumped on top and rode it around for a while, jumping around and actin' all crazy, occasionally shooting an enemy from on top of their own tank, until someone inside finally got pis...
- by Uber Dragonlord Valkarish - at 2012.09.17 01:25:00
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12. Preventing buying multiple blueprint items - in General Discussions [original thread]
Oh... so only the militia items are blueprint items? Well crap. Hope they add more when the game is officially released. =P
- by Uber Dragonlord Valkarish - at 2012.09.14 20:56:00
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13. Preventing buying multiple blueprint items - in General Discussions [original thread]
Yeah, no kidding! Someone please address this! I've been looking for blueprint items to buy so I can store up some ISK, but the base Militia weapons are to hard to do damage with to make it worth using them to get ISK because you get killed before...
- by Uber Dragonlord Valkarish - at 2012.09.14 20:49:00
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14. Help me out here, I'm soooo bad at this game - in General Discussions [original thread]
TotalBreakage wrote: Jin Robot wrote: TotalBreakage wrote: If you want to get good at FPS. First thing you do is drop that sniper rifle. It's a very common tactic for newbies to pick up sniper rifles because they can't kill anything with ...
- by Uber Dragonlord Valkarish - at 2012.09.14 12:53:00
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15. Dust Newsletter leading to GEMA protected youtubelink - in General Discussions [original thread]
Try a proxy server.
- by Uber Dragonlord Valkarish - at 2012.09.14 11:29:00
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